WIND
8Cyber Slash Harpie Lady
Archetype:
Harpie
ATK:
2600
DEF:
1400
View:
5487
1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn.
Cyber Slash Harpie Lady — Power Evaluation
Final Score: 55 ± 6 · Confidence: Medium
- Intrinsic: 53 · Deck: 56 · Meta: provisional
- Primary role: Board breaker / Going-second · Secondary: Combo enabler
Why it scores here
The card's value is a once-per-turn quick bounce that answers a Spell/Trap activation by returning an opponent monster or a Harpie to hand, plus a Synchro Summon enabler that lets a Harpie act as Tuner. It is a tempo tool rather than card advantage or negation, so its score comes from interaction reach and a clean, cheap deck slot, not from its 2600 ATK or Level 8 body. The 30.8% Harpie inclusion and strong partner rates confirm it is a real, practical piece, but Guardrail 3 means that frequency does not raise the score. Combo evidence is thin (3 boards, one payoff role), which keeps the score in the middle band.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | It is a Harpie Synchro that needs a Tuner-capable Harpie plus a non-Tuner, with no searched or starter appearances in the sample, so access depends on the rest of the Harpie engine (observed; 30.8% of 400 Harpie decks; 0 starter role, 0 searched-for role). |
| Combo & Conversion | 50 | It appears as payoff/end-board in 1 of 3 recorded boards, where it contributes two end monsters, and the average power index of those boards is 74.7, which is modest evidence (observed; combo examples). |
| Resource Economy | 40 | The bounce is tempo that returns a card to hand, with no direct draw, GY refuel or net card gain shown in the evidence; recursion of its own Harpie is the only advantage path (inferred from text). |
| Effect & Interaction | 55 | It is a once-per-turn quick response to Spell/Trap activation that can bounce an opponent monster, which is flexible but not a negation and is timing-limited, with an exception during the Damage Step (verified from text). |
| Material Utility | 30 | As a Level 8 Synchro it is rarely used as material and was never observed as material in the combos, so its body value is low (observed; 0 material role). |
| Resilience & Flexibility | 40 | The effect works only on the field and once per turn, and the GY name change gives little redundancy, so one negate or a single response can end its use (inferred from text). |
| Deck-Building Efficiency | 70 | It is typically run as one copy in a 1.44-average Harpie list, has no garnet or lock restriction, and needs only a single Extra Deck slot (observed; copies per deck distribution). |
Calculation
Weight profile: 0.7 Board breaker / Going-second + 0.3 Starter / Combo enabler. Intrinsic ≈ 53, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Once-per-turn quick bounce answers Spell/Trap activations and can return an opponent monster
- Cheap, typically single-copy slot with no garnet restriction
- Pairs with high-rate Harpie staples (Ash Blossom & Joyous Spring 78.5%, Harpie's Feather Duster 78.2%)
Weaknesses
- Tempo bounce only, with no negation and no card advantage
- Not a material body and rarely used as material
- Needs a Harpie on the field to Tuner-enable, so it depends on the rest of the engine
- Combo evidence is thin (3 boards), so its conversion is hard to pin down
Counters / choke points
- Negation of the activating Spell/Trap or of its quick effect
- Monster-removal that outpaces a single bounce
- Opponent interaction that hits the Harpie before the Synchro Summon
Best use
Board breaker / tempo bounce on Spell/Trap activation; Synchro Tuner enabler. Decks: Harpie. Suggested copies: 1.
Evidence & gaps
- Verified: Quick effect: once per turn, responds to Spell/Trap activation (except Damage Step), returns an opponent monster or own Harpie to hand; Synchro Summon: may treat one Harpie you control as a Tuner; Name becomes Harpie Lady on field or GY; Playable in TCG, OCG, MasterDuel, DuelLinks
- Observed: Included in 123 of 400 decks (30.8%) and across 60 distinct archetypes; Average copies per deck 1.44; 235 decks run 1 copy; Payoff/end-board in 1 of 3 combos; average power index of its boards 74.7; Strongest co-occurrence with Ash Blossom & Joyous Spring (78.5%) and Harpie's Feather Duster (78.2%)
- Inferred: Bounce is tempo rather than card advantage, so resource_economy is held near the midpoint; Its interaction is flexible but timing-limited and cannot negate; Harpie Lady name change adds little redundancy
- Data gaps: No banlist token; assumed 3 copies (unlimited) Combo evidence is thin (3 boards) and not enough to measure conversion reliably No guide snippet names this card; it appears only in section co-card lists No rulings data supplied for the Damage Step and name-change interactions






