Cyber Slash Harpie Lady
WIND 8

Cyber Slash Harpie Lady

  • Archetype:
  • Harpie

  • ATK:
  • 2600

  • DEF:
  • 1400

  • View:
  • 5486




1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: MediumEvaluated Oct 8, 2026
55± 6/ 100
Power Score
Intrinsic 53
Deck 56

Cyber Slash Harpie Lady — Power Evaluation

Final Score: 55 ± 6 · Confidence: Medium

  • Intrinsic: 53 · Deck: 56 · Meta: provisional
  • Primary role: Board breaker / Going-second · Secondary: Combo enabler

Why it scores here

The card's value is a once-per-turn quick bounce that answers a Spell/Trap activation by returning an opponent monster or a Harpie to hand, plus a Synchro Summon enabler that lets a Harpie act as Tuner. It is a tempo tool rather than card advantage or negation, so its score comes from interaction reach and a clean, cheap deck slot, not from its 2600 ATK or Level 8 body. The 30.8% Harpie inclusion and strong partner rates confirm it is a real, practical piece, but Guardrail 3 means that frequency does not raise the score. Combo evidence is thin (3 boards, one payoff role), which keeps the score in the middle band.

Axis scores

Axis Score Evidence
Accessibility 55 It is a Harpie Synchro that needs a Tuner-capable Harpie plus a non-Tuner, with no searched or starter appearances in the sample, so access depends on the rest of the Harpie engine (observed; 30.8% of 400 Harpie decks; 0 starter role, 0 searched-for role).
Combo & Conversion 50 It appears as payoff/end-board in 1 of 3 recorded boards, where it contributes two end monsters, and the average power index of those boards is 74.7, which is modest evidence (observed; combo examples).
Resource Economy 40 The bounce is tempo that returns a card to hand, with no direct draw, GY refuel or net card gain shown in the evidence; recursion of its own Harpie is the only advantage path (inferred from text).
Effect & Interaction 55 It is a once-per-turn quick response to Spell/Trap activation that can bounce an opponent monster, which is flexible but not a negation and is timing-limited, with an exception during the Damage Step (verified from text).
Material Utility 30 As a Level 8 Synchro it is rarely used as material and was never observed as material in the combos, so its body value is low (observed; 0 material role).
Resilience & Flexibility 40 The effect works only on the field and once per turn, and the GY name change gives little redundancy, so one negate or a single response can end its use (inferred from text).
Deck-Building Efficiency 70 It is typically run as one copy in a 1.44-average Harpie list, has no garnet or lock restriction, and needs only a single Extra Deck slot (observed; copies per deck distribution).

Calculation

Weight profile: 0.7 Board breaker / Going-second + 0.3 Starter / Combo enabler. Intrinsic ≈ 53, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Once-per-turn quick bounce answers Spell/Trap activations and can return an opponent monster
  • Cheap, typically single-copy slot with no garnet restriction
  • Pairs with high-rate Harpie staples (Ash Blossom & Joyous Spring 78.5%, Harpie's Feather Duster 78.2%)

Weaknesses

  • Tempo bounce only, with no negation and no card advantage
  • Not a material body and rarely used as material
  • Needs a Harpie on the field to Tuner-enable, so it depends on the rest of the engine
  • Combo evidence is thin (3 boards), so its conversion is hard to pin down

Counters / choke points

  • Negation of the activating Spell/Trap or of its quick effect
  • Monster-removal that outpaces a single bounce
  • Opponent interaction that hits the Harpie before the Synchro Summon

Best use

Board breaker / tempo bounce on Spell/Trap activation; Synchro Tuner enabler. Decks: Harpie. Suggested copies: 1.

Evidence & gaps

  • Verified: Quick effect: once per turn, responds to Spell/Trap activation (except Damage Step), returns an opponent monster or own Harpie to hand; Synchro Summon: may treat one Harpie you control as a Tuner; Name becomes Harpie Lady on field or GY; Playable in TCG, OCG, MasterDuel, DuelLinks
  • Observed: Included in 123 of 400 decks (30.8%) and across 60 distinct archetypes; Average copies per deck 1.44; 235 decks run 1 copy; Payoff/end-board in 1 of 3 combos; average power index of its boards 74.7; Strongest co-occurrence with Ash Blossom & Joyous Spring (78.5%) and Harpie's Feather Duster (78.2%)
  • Inferred: Bounce is tempo rather than card advantage, so resource_economy is held near the midpoint; Its interaction is flexible but timing-limited and cannot negate; Harpie Lady name change adds little redundancy
  • Data gaps: No banlist token; assumed 3 copies (unlimited) Combo evidence is thin (3 boards) and not enough to measure conversion reliably No guide snippet names this card; it appears only in section co-card lists No rulings data supplied for the Damage Step and name-change interactions











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